Urban mining futures

personal (de)construction management research experiences
Urban mining futures
A circular construction economy revalues materials from salvaged buildings and infrastructures. It treats the existing urban environment as a resource stock that can be mined. Such urban mining practices are far from common yet. Actors across the whole value chain must change how they design, build, maintain and demolish constructions to realize a future without waste. This website, filled with personal research stories, tries to depict such urban mining futures.

Projects

Publications

Stories

Tools

Information processing for end-of-life coordination: a multiple-case study

We got our multiple-case study on coordinating different building end-of-life strategies published in Construction Innovation. The article elaborates on the uncertainties that demolition workers need …
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Supporting design reviews with pre-meeting virtual reality environments

Our research about how construction clients and designers can benefit from virtual reality environments in their project work is published under an Open Access license …
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Serious gaming for construction supply chain management: a high-tech demo

Budget overruns, delays and quality issues: problems dominate the headlines of construction industry journals. Unfortunately, the construction industry’s productivity development has been slow with studies pointing …
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Experiencing Supply Chain Optimizations: A Serious Gaming Approach

Research activities about playful ways to experience construction supply chain optimizations have been published in the ASCE Journal of Construction Engineering and Management, volume 143 (issue …
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Supporting transformable building design with interactive feedback

Even though the world around us is changing rapidly, our buildings do not. Buildings do not have the ability to transform from one configuration into …
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Beating anxiety and boredom: serious game design lessons

Serious games can be highly frustrating or extremely boring. They are then not the effective educational tools that they were supposed to be. Serious games …
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